Falloff From Attribute
Summary
The Falloff From Attribute operator converts existing point attributes into falloff values. This allows you to use any numeric attribute (such as point index, custom data, or calculated values) as a falloff source, providing flexible control over how modifiers and effects are applied across your geometry.
The operator can optionally combine the attribute-based falloff with existing falloff values using various mathematical operations, and includes remapping controls to fine-tune the output range and distribution.
Parameters
Page: Attribute
Group
Group
–
Point group to apply the falloff to. Leave empty to affect all points.
Input Attribute
Inputattr
–
Name of the point attribute to read and convert into falloff values. Default is _PointI (point index).
Page: Falloff
Combine Operation
Combineop
–
–
Mathematical operation used to combine the attribute-based falloff with existing falloff values.
Add
add
Substract
sub
Multiply
mult
Divide
div
Screen
screen
Overlay
overlay
Maximum
max
Minimum
min
Set
set
Combine Falloff Attribute
Combineattributescope
–
Name of the existing falloff attribute to combine with. Only used when Combine Operation is not "Set".
Swap Operation Order
Swaporder
–
Reverses the order of operands in the combine operation (e.g., A + B becomes B + A).
Combine Strength
Combinestrength
–
Blending factor between the original and combined falloff values (0.0 to 1.0).
Output Falloff Attribute
Outputfalloffattribute
–
Name of the attribute to write the final falloff values to. Default is popxFalloff.
Preview Falloff
Previewfalloff
–
When enabled, visualizes falloff values using a color ramp.
Falloff Ramp
Fallofframp
–
–
Color ramp preset used for visualizing falloff values when Preview Falloff is enabled.
Heatmap
heatmap
Blackbody
blackbody
Infrared
infrared
Custom
custom
Open Custum Ramp
Opencustumramp
–
Opens the custom color ramp editor for defining a custom falloff visualization gradient.
Reset Custom Ramp
Resetcustomramp
–
Resets the custom color ramp to its default state.
Page: Remap
Clamp
Clamp
–
When enabled, constrains falloff values to the 0-1 range.
Fit
Fit
–
Enables remapping of falloff values from an input range to an output range.
Auto Input Min Max
Auto
–
Automatically determines input range from actual min/max falloff values.
Input Min
Inputmin
–
Minimum value of the input range for remapping.
Input Max
Inputmax
–
Maximum value of the input range for remapping.
Output Min
Outputmin
–
Minimum value of the output range for remapping.
Output Max
Outputmax
–
Maximum value of the output range for remapping.
Invert
Invert
–
Reverses the falloff values (1 - value).
Enable Remap Ramp
Enableremapramp
–
Applies a custom curve to remap falloff values non-linearly.
Open Remap Ramp
Remapramp
–
Opens the ramp editor for defining the custom remapping curve.
Reset Remap Ramp
Resetremapramp
–
Resets the remapping curve to a linear ramp.
Ramp TOP
Ramptop
–
External TOP containing a custom remap curve texture.
Page: Common
Bypass
Bypass
–
Pass through the first input to the output unchanged.
Free Extra GPU Memory
Freeextragpumem
–
Free memory that has accumulated when output memory has grown and shrunk.
Render Primitives
Renderprimitives
–
Toggles rendering of POPX Geometry or shows it as point instances only.
SRT / RST
Srtrst
–
Sets the transform order when using POPX Geometry as built-in TouchDesigner instances.
Inputs
Input 0
–
POP
–
POPX Geometry or regular geometry with the attribute to convert to falloff
Outputs
Output 0
–
POP
–
Geometry with falloff attribute applied