Convert
Summary
The Convert transforms regular geometry into POPX Geometry by packing, if necessary, and adding the required attributes. It can partition geometry by connectivity (separate primitives) or by an existing piece attribute. The operator also includes a built-in Rest Attribute that other POPX nodes can reference. Since Convert doesn't automatically determine local axis orientation, you may need to use POPX Reorient on the generated instances to align orientations correctly.
Parameters
Page: Convert
Partition Method
Method
–
–
Determines how geometry is partitioned into instances.
Connectivity
connectivity
Piece Attribute
pieceattr
Min Points per Piece
Maxneighbors
–
Minimum number of points required for a piece.
Passes
Npasses
–
Number of connectivity passes.
Number of Pieces Detected
Numberofpieces
–
Read-only display of detected pieces.
Attribute Class
Attrclass
–
–
Type of attribute to use for piece partitioning.
Point
point
Vertex
vertex
Primitive
primitive
Piece Attribute
Pieceattr
–
Name of the attribute to use for partitioning.
Transfer Attributes
Transferattrs
–
Attributes to transfer to the instances.
Generate Vertex Normals
Generatenormals
–
Generates vertex normals for the output geometry.
Max Number of Primitives per Point
Maxprimsperpoint
–
Maximum number of primitives a point can be part of in the input geometry.
Angle
Angle
–
Threshold angle between faces above which shared edge vertices don't share normals.
Visualize Pieces
Visualizepieces
–
Enables color visualization of pieces.
Visualization Seed
Visualizationseed
–
Random seed for visualization colors.
Page: Common
Free Extra GPU Memory
Freeextragpumem
–
Free memory that has accumulated when output memory has grown and shrunk.
Inputs
Input 0
–
POP
–
Geometry
Outputs
Output 0
–
POP
–
POPX_out1