Convert

Summary

The Convert transforms regular geometry into POPX Geometry by packing, if necessary, and adding the required attributes. It can partition geometry by connectivity (separate primitives) or by an existing piece attribute. The operator also includes a built-in Rest Attribute that other POPX nodes can reference. Since Convert doesn't automatically determine local axis orientation, you may need to use POPX Reorient on the generated instances to align orientations correctly.

Parameters

Page: Convert

Partition Method Method Determines how geometry is partitioned into instances.
Connectivity connectivity
Piece Attribute pieceattr
Min Points per Piece Maxneighbors Minimum number of points required for a piece.
Passes Npasses Number of connectivity passes.
Number of Pieces Detected Numberofpieces Read-only display of detected pieces.
Attribute Class Attrclass Type of attribute to use for piece partitioning.
Point point
Vertex vertex
Primitive primitive
Piece Attribute Pieceattr Name of the attribute to use for partitioning.
Transfer Attributes Transferattrs Attributes to transfer to the instances.
Generate Vertex Normals Generatenormals Generates vertex normals for the output geometry.
Max Number of Primitives per Point Maxprimsperpoint Maximum number of primitives a point can be part of in the input geometry.
Angle Angle Threshold angle between faces above which shared edge vertices don't share normals.
Visualize Pieces Visualizepieces Enables color visualization of pieces.
Visualization Seed Visualizationseed Random seed for visualization colors.

Page: Common

Free Extra GPU Memory Freeextragpumem Free memory that has accumulated when output memory has grown and shrunk.

Inputs

Input 0 POP Geometry

Outputs

Output 0 POP POPX_out1