Color Modifier v1.3.0
Summary
The Color Modifier modifies the color of each instance based on falloff values. It uses a color ramp (gradient) to map falloff attribute values to colors, enabling visually dynamic effects based on spatial relationships, proximity, or any custom falloff attribute.
You can customize the color palette using the Ramp parameter, which accepts either an internal ramp editor or an external Ramp TOP reference. This allows for flexible color mapping from smooth gradients to complex multi-color patterns.
Parameters
Page: Color
Group
Group
–
If there are input groups, specifying a group name in this field will cause this POPX to act only upon the group specified.
Falloff Attribute
Falloffattr
–
Specifies which attribute to use for falloff values that drive the color ramp lookup.
Open Color Ramp Editor
Opencolorrampeditor
–
Opens the internal ramp editor for customizing the color gradient.
Reset Color Ramp
Resetcolorramp
–
Resets the internal ramp to default gradient values.
Custom Color TOP
Customcolortop
–
Reference to an external Ramp TOP for color palette.
Page: Common
Bypass
Bypass
–
Pass through the first input to the output unchanged.
Free Extra GPU Memory
Freeextragpumem
–
Free memory that has accumulated when output memory has grown and shrunk.
Render Primitives
Renderprimitives
–
Toggles rendering of POPX Geometry or shows it as point instances only.
Convert to Point Primitives
Converttoptprim
–
Converts points to primitive points when Render Primitives is toggled off.
SRT / RST
Srtrst
–
Sets the transform order when using POPX Geometry as built-in TouchDesigner instances.
Inputs
Input 0
POP
–
POPX/POP Geometry
Outputs
Output 0
POP
–
POPX_out1