Move Along Curve
Summary
The Move Along Curve attaches instances to a curve and animates them along the path using Line Strip POP. It works in two phases similar to Move Along Mesh: first, attaches instances to the curve based on proximity, distribution, or attributes; second, moves instances along the path either procedurally or through a solver.
There are several presets available to set up your instances to move as a group or to distribute themselves evenly along the path. The operator includes options for wrapping from the end of the path to the start, enabling easy looping motion.
The Attach step allows you to attach instances based on their proximity to the curve or based on an even distribution. You can even attach to multiple curves per-instance via a point attribute. The Offset controls determine how much of the original distance between each instance's starting position and the attachment position is maintained.
The Animation step allows procedurally moving instances along the curve based on the Goal parameter, or pushing the instances per timestep in a solver.