Path Tracer
Summary
Path Tracer is a GPU-accelerated physically-based renderer that uses the Ray POP operator internally to compute ray-geometry intersections. This operator implements Monte Carlo path tracing with the Disney principled BRDF material model, enabling realistic lighting and material simulation. The path tracer supports progressive rendering for clean convergence, depth of field effects through aperture simulation, and HDR tone mapping for proper exposure control.
The operator provides comprehensive material controls following the Disney BRDF standard, including base color, metallic/roughness workflows, specular reflections with anisotropic highlights, subsurface scattering, sheen for fabric-like materials, clearcoat layering, and transmission for glass. Lighting is handled through environment maps (HDR images) and direct light sources (point, spot, and area lights) with full transform controls. You can override existing materials on input geometry or respect per-primitive material attributes.
Path Tracer renders images to the Render TOP specified in the parameter with optional tone mapping and exposure adjustment. Progressive rendering accumulates samples over time for noise reduction, while temporal smoothing provides frame-to-frame coherence for animations. The renderer supports adjustable ray counts per pixel, bounce depth limits, and camera effects including depth of field with focal length and aperture controls. This makes Path Tracer ideal for high-quality offline rendering, lookdev workflows, physically accurate lighting studies, or real-time progressive preview of complex scenes.