Geometry
Summary
Geometry renders POPX Geometry with material assignment capabilities, functioning like TouchDesigner's Geometry COMP but specifically designed to fit the POPX Geometry structure. This operator allows you to apply different materials to each instance based on its index value.
The operator provides a sequence of material slots where you can assign different materials to instances. Each instance in your POPX Geometry will use the material corresponding to its index, allowing for varied visual appearance across your instanced objects without requiring multiple render passes.
This makes Geometry essential for final rendering of POPX scenes where you need material variation across instances, such as rendering a crowd with different clothing materials, architectural elements with varied surface treatments, or any scenario requiring per-instance material control.