Path Tracer v1.3.0
Summary
Path Tracer is a GPU-accelerated physically-based renderer using the new ray query extension from TouchDesigner to compute ray-geometry intersections. This operator implements Monte Carlo path tracing with the Disney principled BRDF material model, enabling realistic lighting and material simulation. Path Tracer is currently available on Windows only.
Path Tracer supports both Realtime and Offline rendering modes. Realtime mode includes motion blur and a choice of Custom SVGF or NVIDIA OptiX denoising. Offline mode supports progressive sample refinement for clean convergence. Camera effects include depth of field with focal length and aperture controls, and tone mapping for HDR output. Materials are assigned by connecting a POPX Material operator before the Path Tracer. All lighting, environment maps, and direct lights are controlled via the POPX Light operator.