POPX to
Summary
POPX to converts POPX Geometry points into standard POP points, removing all intrinsic attributes and packed structure. This operator is used when you want to take geometry processed by POPX operators and return it to a regular TouchDesigner POP format.
It essentially strips the POPX data structure, leaving clean point data that can be used by native TouchDesigner operators — allowing the geometry to behave like standard POP geometry.
Parameters
Page: POPX to
Points to Points Primitives
Pointsprims
–
When enabled, converts packed primitives to point primitives instead of plain points.
Page: Common
Free Extra GPU Memory
Freeextragpumem
–
Free memory that has accumulated when output memory has grown and shrunk.
Inputs
Input 0
POP
–
POPX/POP Geometry
Outputs
Output 0
POP
–
POPX_out1