Voxelize v1.2.1
Summary
Voxelize converts mesh or point cloud geometry into a 3D texture volume representation. This operator transforms traditional polygon-based geometry into a volumetric voxel grid, enabling volume rendering, simulation, and other volumetric effects.
The operator supports two modes: Mesh and Point Cloud. In Mesh mode, geometry is voxelized using ray casting techniques to determine interior/exterior regions. When voxelizing meshes, the Hit Attributes output provides ray casting hit information including attributes like RayHitNormal, RayNumHits, RayInside, and RayDistance, making it useful for advanced volume generation workflows. In Point Cloud mode, individual points are converted directly into voxel density values, with optional point count limits for performance optimization.
The voxelization process offers extensive control over resolution, bounds, colors, and density. You can define custom spatial bounds, adjust the maximum axis resolution, and control how colors are applied to the volume. Multiple output modes are available including volume, surface shell, and signed distance field representations, with adjustable smoothness and background colors for empty voxel regions.